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Fallout 2 npc armor mod
Fallout 2 npc armor mod












So if you want to remove an animation, you can simply remove the files for said animation, and the game won't load them. fr5), which increase the amount of available animations for the followers, I don't think it adds another type of file. If I'm not mistaken what this mod does is add frames files (.frm. It's one of the optional modifications, in that list with check boxes, when you run the installer.Īfaik there's no option available to change the NPC mod. I'm talking about the NPC mod that is part of killap's Restoration Project 2.3.3. That weapon limiting thing of F1/F2 was always kind of strange, since it was based on available animations of the character in addition to the usual limitations (strength, skills).

fallout 2 npc armor mod

Though Sulik does kick ass with even the base 10mm SMG. Squid830: Wait, really? Is this the NPC armor mod that is part of the RP, or a separate mod? If part of the RP, is there a separate option to configure that extra weapon capability, or is it active by default? Because if it's the latter then I've been missing out this whole time - I just always assumed his weapon use was limited as usual.














Fallout 2 npc armor mod