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Arma 3 mcc mod
Arma 3 mcc mod












arma 3 mcc mod

Added: Units that are not in your squad will show in blue while name tags is on. Added: Ability to build sand bags around FOB - Squad leader - doesn't need resources but there is a limit to 14 fences per FOB Added: MCC jukebox will read music and sounds from the mission cfg - description file. Added: Start Location modules spawn options (none/teleport/halo/para drop) for each individual spawn point. Added: From MCC interaction mount/dismount weapons attachments with the proper animations doing so. Changed: Total reworked Interaction layour from list to a rose dial menu - TODO WIKI Changed: Total reworked the Role Selection UI and functionality load-outs are not inherent from config files to be- TODO WIKI Changed: Removed inidbi2 dependency- persistent data will be saved to the server profile using BI profile name space - I still recommend using IniDB2 as it more robust. Changed: Moved to inidbi2 - local db files for each mission - TODO WIKI Changed: Name tags, group markers moved to the inGame UI settings module Suppression: Client side only Supression effects, blur and camera shake depends on the angle of fire, the caliber and more. Squad Members Markers: Show squad members markers on the map. Only MCC squads from the role selection or Squad dialog. Squad Markers: Show friendly squad markers on the map.

arma 3 mcc mod

Name tags: Show friendly units name/role/rank and vehicle information such as driver,commander, gunner and empty positions left. Compass: In game compass and squad members overlay. Camera control: Force 1st person camera always or just outside of a vehicle New WIKI page. Added: UI Module can enable/disable any of the below features: Learn more about bidirectional Unicode characters

arma 3 mcc mod

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Arma 3 mcc mod